2013년 8월 21일 수요일

UDK material transition



UDK shader: Material transtion via matinee

This demo is strictly about demonstrating material transition via matinee sequence.

Two different textures were added into one material sequence. Then it was made into a material instance. Thus, I was able to control the behavior of the material via matinee using Float Material Param Track
As you can see, the kismet sequence is quite simple.
The analog input determines what button triggers the event. In my case, E and F were the keys to play and reverse the matinee sequence. 



댓글 없음:

댓글 쓰기