2013년 8월 21일 수요일

BMW 135i model



Approximately 10 hours of modeling and texturing
Modeled in Maya 2012
Rendered in UDK

This was one of my favorite cars and I wanted to spend some time modeling it.
There had been several times where I came across a troubling situation due to making my geometry not clean. I ended up fixing some and some I had to delete and start fresh.


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