2014년 2월 5일 수요일

2013년 11월 4일 월요일

Story Telling Environment

Story Telling Environment


A story telling environment.
The story brief: 
In a quiet friendly neighborhood lived an old couple. They loved each other very much. Harvey, the husband, was known for his doll making skills. People all around the world came to buy his creations. One day at night, Harvey's wife, Beth, died of an illness that she was suffering from for couple of years. 
The unexpected death turned Harvey insane; he burned, dismantled, and threw his creations out the window. In the morning, his neighbor, 5 year old girl named Emily, found a doll on her back yard. She immediately realized it belonged to Harvey because of his distinctive style. She knocked on Harvey's front door to returned the doll.
Harvey answered the door...
...with a mischievous grin, he asked her to enter the house. As soon as she entered he locked the door.
That was the last time Emily has been seem in the neighborhood.
The following year, Harvey dies of drug addiction thus the house became unoccupied.

Several decades pass...
A family of three buys the property and decides to move in. For the first couple of weeks, everything is happy with no suspicious activities. Coincidentally, the daughter of the family was also named Emily. One night, Emily hears creaks on the wooden floor. She told her parents next morning, but they could not find any signs of intruders or any signs of suspicious activities. The next night, Emily wakes up in the middle of the night and gets out of her bed to use the bathroom. However, she is shocked to see her room filled with dismantled dolls that does not belong to her. Afraid of the situation, she hides herself under her bed.    

2013년 10월 14일 월요일

Hard Surface Modeling


Hard Surface Modeling

Desert Eagle handgun





Updated Video:





Software used:
Maya 2014
Photoshop cs6
Xnormal
Crazybump
Substance Design 3.1
3D coat
UDK


2013년 10월 3일 목요일

Simple Modular Kit

Simple Modular Kit

This video demonstrates how versatile this building kit can be.






2013년 9월 30일 월요일

Mini Cooper Metro:Last Light style

Mini Cooper, Metro:Last Light style

======work in progress======
10-01-2013
The car is in the stage of getting colors and textures

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10-05-2013
======work in progress======


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10-06-2013
======work in progress======


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10-06-2013
Finalized




2013년 9월 23일 월요일

Beautiful Biome

Beautiful Biome



Ringling College of Art and Design
[3rd year, Game Art and Design Major]

3D for Games II class project

The project requires the students to create at least 1 rock, 1 log/tree, foliage, and use landscape tool.

Modeled using:
-Maya 2014
-Zbrush 4r6
-3D coat
-Xnormal

-SpeedTree modeler
Textured using:
-photoshop CS6
-Ndo2
-Crazybump

Environment set-dressed and rendered using:
-Unreal Developmental Kit (July 2013)

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Beautiful Biome Update
10-03-2013



Updated:
The lighting has been changed and the waterfall has been deleted.
The waterfall wasn't realistic enough to fit in the environment.
Instead, crepuscular rays have been added to give the scene more character.

Beauty shots:






2013년 9월 12일 목요일

Wheel (Clean vs Dirty)

Wheel (Clean vs Dirty)

-wheel modeling WIP- (Sept 1,2013)
currently, the wheel is being created. My strategy for this is quite logical. There are 10 spokes on the rim, which means I can only make one spoke and duplicate the spoke 9 more times at 36 degrees and I'll get a perfectly round wheel with identical spokes. At this point, the rim will have about 6k tri count. But that tri count is pointless because I'll be making a low poly to bake the details onto the low poly.

-wheel modeling and base texture- (Sept 3, 2013)
[2~3 hours of modeling + 2 hours of UV and texturing]
This is how I've created the wheel. Basic break down: far left was 1/4 of circle with basic spokes. Then, I've created one spoke which will contain all the details. Then I've duplicated the spokes 9 more times so I'll get 10 spoke wheel. Then, I've created low poly mesh, then a tube for the tire. Then baked all the details onto the lowpoly mesh.

-wheel texture semi finished- (Sept 4, 2013)
[5 hours of UV, baking, texturing]
The wheel is in its completed staged on modeling. I've been texturing the wheel in its brand new state.
Baking the detail onto the low poly was difficult because the details, for some reason, did not come out nicely. 
That ate up two to three hours of my working time. 
The texture of the tire seems a little awkward for me at the moment.
Some critics received from friends were possible backwards normal that I wasn't aware of.
I will look in that.

-wheel texture semi finished- (Sept 5, 2013)
[2~3 hours of texturing]
The advises I received from my friends helped me made it look better.
The most obvious one was the tread was looking very low res compared to the rest of the wheel. As I addressed that, the wheel instantly became more appealing.
Secondly, the spec... As a Ringling graduate suggested, a metallic surface will reflect a yellow or a blue tinted spec instead of pure white. So I've addressed it so that it will reflect a little yellowish tint. I think it made it look a little more believable and gave the wheel more character.
And the rim was apparently coming too far out. People assumed, it will get scratched easily from daily usage. So I've gave the wheel concave angle for the rim, which I think kind of helps. But at the same time, the result seems debatable for me.
Now I believe the brand new tire look is nearing its conclusion.
NEXT! making it look old and scratched.

-wheel texture (dirty)- (Sept 8, 2013)
[5 hours of texturing (material editor)]

I wanted to make show difference between brand new tire and dirty tire. As a result, I made the wheel covered in dirty with some scratches. 
the dirty texture is diffuse only, normal and spec will be added soon.

-wheel finished- (Sept 11, 2013)
[6 hours of texturing (material editor)]

Softwares used:  
  • Maya 2014
  • Photoshop CS6
  • Unreal Developmental Kit (July 2013)
  • Quixel nDo2
  • Xnormal
  • Crazy bump



Beauty shots